As a designer and iOS developer, I'm in a unique position to create new apps. Designing for iOS isn't like designing for the web, where in comparison anything goes. Unlike the web, iOS has its own user interface elements, each with its own strengths, weaknesses, and conventions. An intimate familiarity with how these user interface elements work means I can make informed decisions about how an app should be organized, inside and out.
These high-level decisions are the most important part of designing an app. How should the app be organized? Should its scope be bigger or smaller? Should it use a skeuomorphic "real-life object" metaphor? The first step toward making something great is to make sure you are making the right thing.
This is a brief description of my approach to app development, if you'd like me to create an app for you, please get in touch.
Programming Objective-C Interaction Design Interface Design Typography